Java技术井字棋游戏代码

Java技术:java井字棋。Java技术井字棋游戏代码

代码演示

import java.awt.BorderLayout;

import java.awt.Color;

import java.awt.Container;

import java.awt.FlowLayout;

import java.awt.Graphics;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

public class 下棋 extends JFrame {

 int x = 0, y = 0;

 int a = 0;

 int x1 = 0, y1 = 0, x2 = 0, y2 = 0, x3 = 0, y3 = 0, x4 = 0, y4 = 0;;

 boolean fa = true, huatu = true, yin = false;

 int a1 = 0, a2 = 0, a3 = 0, a4 = 0, a5 = 0, a6 = 0, a7 = 0, a8 = 0, a9 = 0;

 int s[] = new int[10], jj[] = new int[10];

 JButton congxin, huanse;

 JLabel jl;

 public 下棋() {

  Container c = getContentPane();

  c.setLayout(new FlowLayout());

  congxin = new JButton("重新开始红队先下");

  c.add(congxin);

  huanse = new JButton("重新开始蓝队先下");

  c.add(huanse);

  jl = new JLabel();

  c.add(jl, BorderLayout.SOUTH);

  addMouseListener(new MouseAdapter() {

   public void mousePressed(MouseEvent event) {

    if (event.isAltDown()) {

     repaint();

    }

    x = event.getPoint().x;

    y = event.getPoint().y;

    int a = mm(x, y);

    if (yin) {

     jl.setForeground(Color.RED);

     jl

       .setText("                            游戏已结束,请重新开始                                      ");

    }

    else {

     if (s[a] == 1) {

      jl.setForeground(Color.RED);

      jl.setText("   此位置有棋子,请另选位置重新下棋    ");

     } else {

      fa = false;

      if (a == 1)

       a1 = 1;

      if (a == 2)

       a2 = 1;

      if (a == 3)

       a3 = 1;

      if (a == 4)

       a4 = 1;

      if (a == 5)

       a5 = 1;

      if (a == 6)

       a6 = 1;

      if (a == 7)

       a7 = 1;

      if (a == 8)

       a8 = 1;

      if (a == 9)

       a9 = 1;

      jl.setText("");

      repaint();

     }

    }

    s[a] = 1;

   }

  });

  congxin.addActionListener(new ActionListener() {

   public void actionPerformed(ActionEvent arg0) {

    for (int i = 0; i < s.length; i++) {

     s[i] = 0;

     jj[i] = 0;

    }

    fa = true;

    repaint();

    yin = false;

    huatu = true;

    jl.setForeground(Color.black);

    jl.setText("                                        红队先下                                         ");

   }

  });

  huanse.addActionListener(new ActionListener() {

   public void actionPerformed(ActionEvent arg0) {

    for (int i = 0; i < s.length; i++) {

     s[i] = 0;

     jj[i] = 0;

    }

    fa = true;

    repaint();

    yin = false;

    huatu = false;

    jl.setForeground(Color.black);

    jl

      .setText("                                        蓝队先下                                         ");

   }

  });

  setSize(500, 500);

  setVisible(true);

 }

 public void paint(Graphics g) {

  if (fa) {

   super.paint(g);

   int x = 100, y = 100, c = 300, k = 300;

   for (int i = 0; i < 300; i += 100)

    g.drawRect(x, y + i, c, k - i);

   for (int i = 0; i < 300; i += 100)

    g.drawRect(x + i, y, c - i, k);

  } else {

   jl.setForeground(Color.black);

   if (huatu) {

    g.setColor(Color.red);

    if (a1 == 1) {

     g.drawLine(120, 120, 180, 180);

     g.drawLine(180, 120, 120, 180);

     a1 = 0;

     jj[1] = 1;

    }

    if (a2 == 1) {

     g.drawLine(220, 120, 280, 180);

     g.drawLine(280, 120, 220, 180);

     a2 = 0;

     jj[2] = 1;

    }

    if (a3 == 1) {

     g.drawLine(320, 120, 380, 180);

     g.drawLine(380, 120, 320, 180);

     a3 = 0;

     jj[3] = 1;

    }

    if (a4 == 1) {

     g.drawLine(120, 220, 180, 280);

     g.drawLine(180, 220, 120, 280);

     a4 = 0;

     jj[4] = 1;

    }

    if (a5 == 1) {

     g.drawLine(220, 220, 280, 280);

     g.drawLine(280, 220, 220, 280);

     a5 = 0;

     jj[5] = 1;

    }

    if (a6 == 1) {

     g.drawLine(320, 220, 380, 280);

     g.drawLine(380, 220, 320, 280);

     a6 = 0;

     jj[6] = 1;

    }

    if (a7 == 1) {

     g.drawLine(120, 320, 180, 380);

     g.drawLine(180, 320, 120, 380);

     a7 = 0;

     jj[7] = 1;

    }

    if (a8 == 1) {

     g.drawLine(220, 320, 280, 380);

     g.drawLine(280, 320, 220, 380);

     a8 = 0;

     jj[8] = 1;

    }

    if (a9 == 1) {

     g.drawLine(320, 320, 380, 380);

     g.drawLine(380, 320, 320, 380);

     a9 = 0;

     jj[9] = 1;

    }

    huatu = false;

    jl

      .setText("                                      蓝队下棋                                   ");

   } else {

    g.setColor(Color.blue);

    if (a1 == 1) {

     g.drawOval(125, 125, 50, 50);

     a1 = 0;

     jj[1] = 2;

    }

    if (a2 == 1) {

     g.drawOval(225, 125, 50, 50);

     a2 = 0;

     jj[2] = 2;

    }

    if (a3 == 1) {

     g.drawOval(325, 125, 50, 50);

     a3 = 0;

     jj[3] = 2;

    }

    if (a4 == 1) {

     g.drawOval(125, 225, 50, 50);

     a4 = 0;

     jj[4] = 2;

    }

    if (a5 == 1) {

     g.drawOval(225, 225, 50, 50);

     a5 = 0;

     jj[5] = 2;

    }

    if (a6 == 1) {

     g.drawOval(325, 225, 50, 50);

     a6 = 0;

     jj[6] = 2;

    }

    if (a7 == 1) {

     g.drawOval(125, 325, 50, 50);

     a7 = 0;

     jj[7] = 2;

    }

    if (a8 == 1) {

     g.drawOval(225, 325, 50, 50);

     a8 = 0;

     jj[8] = 2;

    }

    if (a9 == 1) {

     g.drawOval(325, 325, 50, 50);

     a9 = 0;

     jj[9] = 2;

    }

    huatu = true;

    jl

      .setText("                                     红队下棋                                    ");

   }

   dd();

  }

 }

 public int mm(int x, int y) {

  if (x >= 100 && x < 200 && y >= 100 && y < 200)

   a = 1;

  else if (x >= 200 && x < 300 && y >= 100 && y < 200)

   a = 2;

  else if (x >= 300 && x < 400 && y >= 100 && y < 200)

   a = 3;

  else if (x >= 100 && x < 200 && y >= 200 && y < 300)

   a = 4;

  else if (x >= 200 && x < 300 && y >= 200 && y < 300)

   a = 5;

  else if (x >= 300 && x < 400 && y >= 200 && y < 300)

   a = 6;

  else if (x >= 100 && x < 200 && y >= 300 && y < 400)

   a = 7;

  else if (x >= 200 && x < 300 && y >= 300 && y < 400)

   a = 8;

  else if (x >= 300 && x < 400 && y >= 300 && y < 400)

   a = 9;

  else

   a = 0;

  return a;

 }

 public void dd() {

  if (jj[1] == 1 && jj[2] == 1 && jj[3] == 1) {

   jl.setForeground(Color.RED);

   jl

     .setText("                          红方获胜,连接线1,2,3                           ");

   yin = true;

  }

  if (jj[4] == 1 && jj[5] == 1 && jj[6] == 1) {

   jl.setForeground(Color.RED);

   jl

     .setText("                          红方获胜,连接线4,5,6                            ");

   yin = true;

  }

  if (jj[7] == 1 && jj[8] == 1 && jj[9] == 1) {

   jl.setForeground(Color.RED);

   jl

     .setText("                          红方获胜,连接线7,8,9                            ");

   yin = true;

  }

  if (jj[1] == 1 && jj[5] == 1 && jj[9] == 1) {

   jl.setForeground(Color.RED);

   jl

     .setText("                          红方获获胜,连接线1,5,9                            ");

   yin = true;

  }

  if (jj[3] == 1 && jj[5] == 1 && jj[7] == 1) {

   jl.setForeground(Color.RED);

   jl

     .setText("                          红方获胜,连接线3,5,7                              ");

   yin = true;

  }

  if (jj[1] == 1 && jj[4] == 1 && jj[7] == 1) {

   jl.setForeground(Color.RED);

   jl

     .setText("                          红方获胜,连接线1,4,7                              ");

   yin = true;

  }

  if (jj[2] == 1 && jj[5] == 1 && jj[8] == 1) {

   jl.setForeground(Color.RED);

   jl

     .setText("                         红方获胜,连接线2,5,8                                ");

   yin = true;

  }

  if (jj[3] == 1 && jj[6] == 1 && jj[9] == 1) {

   jl.setForeground(Color.RED);

   jl

     .setText("                         红方获胜,连接线3,6,9                                ");

   yin = true;

  }

  if (jj[1] == 2 && jj[2] == 2 && jj[3] == 2) {

   jl.setForeground(Color.RED);

   jl

     .setText("                                蓝方获胜,连接线1,2,3                                ");

   yin = true;

  }

  if (jj[4] == 2 && jj[5] == 2 && jj[6] == 2) {

   jl.setForeground(Color.RED);

   jl

     .setText("                                蓝方获胜,连接线4,5,6                                ");

   yin = true;

  }

  if (jj[7] == 2 && jj[8] == 2 && jj[9] == 2) {

   jl.setForeground(Color.RED);

   jl

     .setText("                                 蓝方获胜,连接线7,8,9                                ");

   yin = true;

  }

  if (jj[1] == 2 && jj[5] == 2 && jj[9] == 2) {

   jl.setForeground(Color.RED);

   jl

     .setText("                                 蓝方获胜,连接线1,5,9                                ");

   yin = true;

  }

  if (jj[3] == 2 && jj[5] == 2 && jj[7] == 2) {

   jl.setForeground(Color.RED);

   jl

     .setText("                                 蓝方获胜,连接线3,5,7                                ");

   yin = true;

  }

  if (jj[1] == 2 && jj[4] == 2 && jj[7] == 2) {

   jl.setForeground(Color.RED);

   jl.setText("蓝方获胜,连接线1,4,7                                ");

   yin = true;

  }

  if (jj[2] == 2 && jj[5] == 2 && jj[8] == 2) {

   jl.setForeground(Color.RED);

   jl

     .setText("                                 蓝方获胜,连接线2,5,8                                ");

   yin = true;

  }

  if (jj[3] == 2 && jj[6] == 2 && jj[9] == 2) {

   jl.setForeground(Color.RED);

   jl

     .setText("                                 蓝方获胜,连接线3,6,9                                  ");

   yin = true;

  }

  if (s[1] == 1 && s[2] == 1 && s[3] == 1 && s[4] == 1 && s[5] == 1

    && s[6] == 1 && s[7] == 1 && s[8] == 1 && s[9] == 1) {

   jl.setForeground(Color.RED);

   jl

     .setText("                                 双方都没获胜,游戏结束                                    ");

   yin = true;

  }

  System.out.println(jj[2]);

 }

 public static void main(String[] args) {

  下棋 s = new 下棋();

  s.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

 }

}
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